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Computational thinking and tinkering: Exploration of an early childhood robotics curriculum.

, , , and . Comput. Educ., (2014)

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BacToMars: Creative Engagement with Bio-Design for Children., , , , , , , and . IDC, page 623-628. ACM, (2017)Computational thinking and tinkering: Exploration of an early childhood robotics curriculum., , , and . Comput. Educ., (2014)VEX Robotics Competitions: Gender Differences in Student Attitudes and Experiences., and . J. Inf. Technol. Educ. Res., (2019)Girls, Boys, and Bots: Gender Differences in Young Children's Performance on Robotics and Programming Tasks., and . J. Inf. Technol. Educ. Innov. Pract., (2016)Implementing a Robotics Curriculum in an Early Childhood Montessori Classroom., , and . J. Inf. Technol. Educ. Innov. Pract., (2014)Computer Science Education in Early Childhood: The Case of ScratchJr., and . J. Inf. Technol. Educ. Innov. Pract., (2019)The Impact of User Interface on Young Children's Computational Thinking., , and . J. Inf. Technol. Educ. Innov. Pract., (2017)The Wheels on the Bot go Round and Round: Robotics Curriculum in Pre-Kindergarten., , and . J. Inf. Technol. Educ. Innov. Pract., (2013)TUI, GUI, HUI: is a bimodal interface truly worth the sum of its parts?, , and . IDC, page 309-312. ACM, (2013)KIBO robot demo: engaging young children in programming and engineering., , and . IDC, page 418-421. ACM, (2015)