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Using gameplay data to examine learning behavior patterns in a serious game.

, , and . Comput. Hum. Behav., (2017)

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Named Entity Recognition From Biomedical Texts Using a Fusion Attention-Based BiLSTM-CRF., , , , , , and . IEEE Access, (2019)A Multichannel Biomedical Named Entity Recognition Model Based on Multitask Learning and Contextualized Word Representations., , , , , , and . Wirel. Commun. Mob. Comput., (2020)Underwater Image Enhancement Using Dual Adversarial Network., , and . ICGSP, page 16-21. ACM, (2020)Biomedical Named Entity Recognition via A Hybrid Neural Network Model., , , , , , and . ISKE, page 455-462. IEEE, (2019)A time sequence location method of long video violence based on improved C3D network., , , and . J. Supercomput., 78 (18): 19545-19565 (2022)Correction to: A time sequence location method of long video violence based on improved C3D network., , , and . J. Supercomput., 79 (1): 1158 (2023)Using gameplay data to examine learning behavior patterns in a serious game., , and . Comput. Hum. Behav., (2017)A hierarchical knowledge-aware neural network for protein-protein interaction article classification., , , , , and . BIBM, page 3002-3004. IEEE, (2020)Contrastive Self-Supervised Representation Learning for Protein Complexes Identification., , , , , , and . BIBM, page 712-717. IEEE, (2022)Evaluation of Pooling Operations and Regularization Parameters in Neural Networks for Drug-drug Interaction Extraction., , , , , and . CSAI, page 112-117. ACM, (2019)