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FocusAR: Auto-focus Augmented Reality Eyeglasses for both Real World and Virtual Imagery.

, , , and . IEEE Trans. Vis. Comput. Graph., 24 (11): 2906-2916 (2018)

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Head-mounted mixed reality projection display for games production and entertainment., , , and . Personal and Ubiquitous Computing, 19 (3-4): 509-521 (2015)Unrolled Primal-Dual Networks for Lensless Cameras., , , and . CoRR, (2022)Metameric Varifocal Holography., , , , , , , , and . CoRR, (2021)AutoColor: Learned Light Power Control for Multi-Color Holograms., , , , and . CoRR, (2023)Head-worn mixed reality projection display application., , , and . Advances in Computer Entertainment, page 11:1-11:9. ACM, (2014)SensiCut: Material-Aware Laser Cutting Using Speckle Sensing and Deep Learning., , , , and . UIST, page 24-38. ACM, (2021)Metameric Varifocal Holograms., , , , , , , , and . VR, page 746-755. IEEE, (2022)ChromaCorrect: Prescription Correction in Virtual Reality Headsets through Perceptual Guidance., , , and . CoRR, (2022)HoloHDR: Multi-color Holograms Improve Dynamic Range., , , , and . CoRR, (2023)Foveated AR: dynamically-foveated augmented reality display., , , , , , , , , and 4 other author(s). ACM Trans. Graph., 38 (4): 99:1-99:15 (2019)