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Discovering intersectionality part I: researcher interrupted., , , , and . Interactions, 28 (3): 73-77 (2021)SIGCHI at 40: celebrations and aspirations., , , , , , , , , and . Interactions, 29 (6): 24-29 (2022)A Seat at the Table: Black Feminist Thought as a Critical Framework for Inclusive Game Design., and . Proc. ACM Hum. Comput. Interact., 4 (CSCW2): 117:1-117:26 (2020)Extended Game Platform for Novice Programmers., and . Eurographics (Education Papers), page 41-48. Eurographics Association, (2007)Computer-Human Interaction Mentoring (CHIMe) 2018., , , , , and . CHI Extended Abstracts, ACM, (2018)Mapping and visualizing service provider and client interactions: the case for participation., , and . PDC, page 294-296. ACM, (2010)I Can't Breathe: Reflections from Black Women in CSCW and HCI., , and . Proc. ACM Hum. Comput. Interact., 4 (CSCW3): 1-23 (2020)A Method to the Madness: Applying an Intersectional Analysis of Structural Oppression and Power in HCI and Design., , and . ACM Trans. Comput. Hum. Interact., 30 (2): 1-45 (April 2023)The Choice is Yours: Intersectional Studies versus Studies of Intersectional Populations in Computing Education Research., , , and . SIGCSE (1), page 1098-1104. ACM, (2024)Real Talk: Saturated Sites of Violence in CS Education., , and . SIGCSE, page 802-808. ACM, (2021)