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Our SIHE: e-Collaboration in Academic Management.

, , , , and . WorldCIST (1), volume 444 of Advances in Intelligent Systems and Computing, page 69-78. Springer, (2016)

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Computer games are serious business and so is their quality: particularities of software testing in game development from the perspective of practitioners., , , , , and . ESEM, page 33:1-33:10. ACM, (2018)Our SIHE: e-Collaboration in Academic Management., , , , and . WorldCIST (1), volume 444 of Advances in Intelligent Systems and Computing, page 69-78. Springer, (2016)Developing a social network of support to health care: the experience of GenNet., , , and . WebMedia, page 351-354. ACM, (2012)O Twitter como Ferramenta de Obtenção de Vantagem Competitiva: um Estudo Multicaso com Empresas de Comércio Coletivo., , , , and . SBSI, page 761-766. (2012)Evaluating the Use of Gamification in m-Health Lifestyle-related Applications., , , and . WorldCIST (2), volume 445 of Advances in Intelligent Systems and Computing, page 63-72. Springer, (2016)Work design and job rotation in software engineering: results from an industrial study., , , , , and . CHASE@ICSE, page 139-146. IEEE / ACM, (2019)Mind the gap: are practitioners and researchers in software testing speaking the same language?, , , , , and . CESSER-IP@ICSE, page 10-17. IEEE / ACM, (2019)Open Innovation for Digital Transformation: Opportunities and Challenges at the Municipal level., , and . DG.O, page 494-506. ACM, (2024)