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The Impact of High School Region Socioeconomic Status on Computer Science Student Performance.

, , and . FIE, page 1-9. IEEE, (2023)

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The Impact of High School Region Socioeconomic Status on Computer Science Student Performance., , and . FIE, page 1-9. IEEE, (2023)Integration of Practical Computing Skills and Co-curricular Activities in the Curriculum., , and . ITiCSE (1), page 61-67. ACM, (2022)"I've taken a first CS class and liked it! What's next?" Exploring the Multiplicity of CS2 Paths for Majors and Non-Majors., , and . SIGCSE, page 1401. ACM, (2020)Lightning Talks of EduHPC 2020., , , , , , , , , and 2 other author(s). EduHPC@SC, page 59-64. IEEE, (2020)Helping Student Programmers Through Industrial-Strength Static Analysis: A Replication Study., , and . SIGCSE (1), page 8-14. ACM, (2022)Parallel Islands: A Parallel Computing Educational Video Game., , and . SIGCSE (2), page 1586-1587. ACM, (2024)Panel: Supporting Student Co-Curricular Experiences., , , and . SIGCSE, page 641-642. ACM, (2020)Approaches for Coordinating eTextbooks, Online Programming Practice, Automated Grading, and More into One Course., , and . SIGCSE, page 126-132. ACM, (2019)An Interactive Tutorial for Learning to Manipulate References: (Abstract Only)., , , , and . SIGCSE, page 1084. ACM, (2018)Experience Report: Exploring the Use of CTF-based Co-Curricular Instruction to Increase Student Comfort and Success in Computing., , , and . ITiCSE (1), page 303-309. ACM, (2021)