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The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR.

, , , , and . Comput. Animat. Virtual Worlds, (2017)

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Multimodal interfaces and communication cues for remote collaboration., , and . J. Multimodal User Interfaces, 14 (4): 313-319 (2020)Longitudinal Motion Control of Underactuated Cruising AUVs for Acoustic Bottom Survey.. ICINCO (1), page 754-762. SCITEPRESS, (2023)Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality., , , , , , , and . ISMAR, page 157-168. IEEE, (2019)Effects of Shared Gaze Parameters on Visual Target Identification Task Performance in Augmented Reality., , , , , , and . SUI, page 12:1-12:11. ACM, (2019)Effects of Different Facial Blendshape Combinations on Social Presence for Avatar-mediated Mixed Reality Remote Communication., , , , and . ISMAR-Adjunct, page 439-440. IEEE, (2023)Exploring the Limitations of Environment Lighting on Optical See-Through Head-Mounted Displays., , , and . SUI, page 9:1-9:8. ACM, (2020)An LSL-Middleware Prototype for VR/AR Data Collection., , , , and . SUI, page 19:1-19:2. ACM, (2021)A Scoping Review on Immersive Technologies in the Oil and Gas Industry., , , , , and . VR Workshops, page 761-762. IEEE, (2024)Immersive 3D Digital Twin for Collaborative Hydrogen Pipeline Simulation and Visualization: A Project Description., , , , , , and . VR Workshops, page 294-296. IEEE, (2024)Exploring the Impact of Virtual Human and Symbol-Based Guide Cues in Immersive VR on Real-World Navigation Experience., , , and . VR Workshops, page 883-884. IEEE, (2024)