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Open Sesame!: User Perception of Physical, Biometric, and Behavioural Authentication Concepts to Open Doors.

, , , and . MUM, page 153-159. ACM, (2018)

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Visual Attention-Based Access: Granting Access Based on Users' Joint Attention on Shared Workspaces., , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2 (3): 133:1-133:23 (2018)Investigating mid-air pointing interaction for projector phones., , and . ITS, page 85-94. ACM, (2012)One-handed Input for Mobile Devices via Motion Matching and Orbits Controls., , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 6 (2): 51:1-51:24 (2022)PIANX - A Platform for Piano Players to Alleviate Music Performance Anxiety Using Mixed Reality., , , and . MUM, page 267-276. ACM, (2020)Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality., , , , , , and . INTERACT (1), volume 12932 of Lecture Notes in Computer Science, page 544-565. Springer, (2021)Did you Understand this?: Leveraging Gaze Behavior to Assess Questionnaire Comprehension., , , , , , , and . ETRA Short Papers, page 25:1-25:7. ACM, (2021)Go for GOLD: Investigating User Behaviour in Goal-Oriented Tasks., , , , , , and . CHI Extended Abstracts, ACM, (2019)Thumb + Pen Interaction on Tablets., , , and . CHI, page 3254-3266. ACM, (2017)EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments., , , , , and . VR, page 474-483. IEEE, (2019)Design Principles & Issues for Gaze and Pinch Interaction.. CoRR, (2024)