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Gamification Proposal for Defect Tracking in Software Development Process.

, , , and . EuroSPI, volume 633 of Communications in Computer and Information Science, page 212-224. Springer, (2016)

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Transitioning international software engineering standards to academia: Analyzing the results of the adoption of ISO/IEC 29110 in four Mexican universities., , , , and . Comput. Stand. Interfaces, (2019)Strategy for Performing Critical Projects in a Data Center Using DevSecOps Approach and Risk Management., and . Int. J. Inf. Technol. Syst. Approach, 13 (1): 61-73 (2020)Building Effective Software Development Teams Based on the Personality of Its Members., , and . EuroSPI, volume 1646 of Communications in Computer and Information Science, page 688-703. Springer, (2022)Assessment of a Gamified Automotive Software Development Environment., , , and . EuroSPI, volume 1646 of Communications in Computer and Information Science, page 106-121. Springer, (2022)Systematic Review Tool to Support the Establishment of a Literature Review., , , , , and . WorldCIST (1), volume 275 of Advances in Intelligent Systems and Computing, page 171-181. Springer, (2014)Automatic Directions for Object Localization in Virtual Environments., , , and . WorldCIST (2), volume 746 of Advances in Intelligent Systems and Computing, page 397-407. Springer, (2018)Method to Evaluate Process Performance Focused on Minimizing Resistance to Change., , , , and . Int. J. Hum. Cap. Inf. Technol. Prof., 4 (2): 1-15 (2013)Affective Behavior and Nonverbal Interaction in Collaborative Virtual Environments., , , , and . J. Educ. Technol. Soc., 19 (2): 29-41 (2016)Proposal of an assessment framework for gamified environments: a case study., , , and . IET Softw., 13 (2): 122-128 (2019)Implementing ISO/IEC 29110 to reinforce four very small entities of Mexico under an agile approach., , and . IET Softw., 14 (2): 75-81 (2020)