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Teaching undergraduate software design in a liberal arts environment using RoboCup., и . ITiCSE, стр. 114-118. ACM, (2003)The game of go: an ideal environment for capstone and undergraduate research projects.. SIGCSE, стр. 84-88. ACM, (2003)Learning Opening Strategy in the Game of Go., , и . FLAIRS, стр. 434-438. AAAI Press, (2003)Restructuring the Introductory Computer Science Course with Topics from AI.. AAAI Spring Symposium: Using AI to Motivate Greater Participation in Computer Science, стр. 100-101. AAAI, (2008)A Practical Markov Chain Monte Carlo Approach to Decision Problems., и . FLAIRS, стр. 520-524. AAAI Press, (2001)The BATmobile: Towards a Bayesian Automated Taxi., , , и . IJCAI, стр. 1878-1885. Morgan Kaufmann, (1995)A unified approach to introductory computer science: can one size fit all?, и . ITiCSE, стр. 253-257. ACM, (2009)Teaching tips we wish they'd told us before we started, small college class edition., , , и . SIGCSE, стр. 317-318. ACM, (2011)Towards robust automatic traffic scene analysis in real-time., , , , , , и . ICPR (1), стр. 126-131. IEEE, (1994)Automatic Symbolic Traffic Scene Analysis Using Belief Networks., , , , , , и . AAAI, стр. 966-972. AAAI Press / The MIT Press, (1994)0-262-61102-3.