Author of the publication

The Empty Museum. Multi-user Interaction in an Immersive and Physically Walkable VR Space.

, , , , and . CW, page 446-452. IEEE Computer Society, (2003)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Fast GPU approximation of EPZS motion estimation using branching., and . MMSP, page 356-361. IEEE, (2013)Parallel Zigzag Scanning and Huffman Coding for a GPU-based MPEG-2 Encoder., , , and . ISM, page 97-104. IEEE Computer Society, (2010)The Empty Museum. Multi-user Interaction in an Immersive and Physically Walkable VR Space., , , , and . CW, page 446-452. IEEE Computer Society, (2003)Practical Line Rasterization for Multi-resolution Textures., , , , and . STAG, page 9-18. Eurographics, (2014)Dynamic Virtual Textures., , and . J. WSCG, 17 (1-3): 25-32 (2009)Immersive 3D Medical Visualization in Virtual Reality using Stereoscopic Volumetric Path Tracing., and . VR, page 1044-1053. IEEE, (2024)GPU-based fast motion estimation for on-the-fly encoding of computer-generated video streams., , , and . NOSSDAV, page 75-80. ACM, (2011)The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room., , , , and . Computer Graphics International, page 436-443. IEEE Computer Society, (2004)PlayNet: real-time handball play classification with Kalman embeddings and neural networks., , , and . Vis. Comput., 40 (4): 2695-2711 (April 2024)Self-tuning of disk input-output in operating systems., , , , and . J. Syst. Softw., 85 (1): 77-86 (2012)