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Implementing 360 video tiled streaming system., , and . MMSys, page 521-524. ACM, (2018)Split Rendering for Mixed Reality: Interactive Volumetric Video in Action., , , , , , , , , and 2 other author(s). SIGGRAPH Asia XR, page 8:1-8:3. ACM, (2020)Implementing Motion-Constrained Tile and Viewport Extraction for VR Streaming., , and . NOSSDAV, page 61-66. ACM, (2018)Cloud rendering-based volumetric video streaming system for mixed reality services., , , , , , and . MMSys, page 357-360. ACM, (2020)3DoF+ 360 Video Location-Based Asymmetric Down-Sampling for View Synthesis to Immersive VR Video Streaming., , , and . Sensors, 18 (9): 3148 (2018)HTML5 MSE Playback of MPEG 360 VR Tiled Streaming., , , , and . CoRR, (2019)L4S Congestion Control Algorithm for Interactive Low Latency Applications over 5G., , , , , and . ICME, page 1002-1007. IEEE, (2023)Comparative Study of Content-Centric vs. Content Delivery Networks: Quantitative Viewpoints., , , , and . CFI, page 35-40. ACM, (2015)HTML5 MSE playback of MPEG 360 VR tiled streaming: JavaScript implementation of MPEG-OMAF viewport-dependent video profile with HEVC tiles., , , , , , and . MMSys, page 324-327. ACM, (2019)Bitrate Efficient 3DoF+ 360 Video View Synthesis for Immersive VR Video Streaming., , , and . ICTC, page 581-586. IEEE, (2018)