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Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments.

, , , , , , , , and . EDM, International Educational Data Mining Society (IEDMS), (2019)

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The Pedagogical Design Studio: Exploiting Artifact-Based Task Models for Constructivist Learning., , and . IUI, page 155-162. ACM, (1997)A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning., , , , , and . IEEE Trans. Learn. Technol., 12 (1): 3-15 (2019)Serious Games Get Smart: Intelligent Game-Based Learning Environments., , , , , and . AI Magazine, 34 (4): 9- (2013)Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs., , , , , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 195-200. Springer, (2019)Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments., , , , , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 314-318. Springer, (2019)Explanatory Lifelike Evatars: Performing User-Centered Tasks in 3D Learning Environments., , , and . Agents, page 24-31. ACM, (1999)Gender Differences in Facial Expressions of Affect During Learning., , , , and . UMAP, page 65-73. ACM, (2016)A Markov Decision Process Model of Tutorial Intervention in Task-Oriented Dialogue., , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 828-831. Springer, (2013)Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach., , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 369-378. Springer, (2013)Focusing Problem Solving in Design-Centered Learning Environments., , , and . Intelligent Tutoring Systems, volume 1086 of Lecture Notes in Computer Science, page 475-483. Springer, (1996)