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Gamification and the Internet of Things in Education., , , and . Intelligent Techniques in the Educational Process (1), (2022)Digitizing Wildlife: The Case of a Reptile 3-D Virtual Museum., , , , , , , and . IEEE Computer Graphics and Applications, 42 (5): 51-65 (2022)A gamified simulator and physical platform for self-driving algorithm training and validation., , , and . CoRR, (2019)SARS-CoV-2 mutational cascades and the risk of hyper-exponential growth, , , and . Microbial Pathogenesis, (2021)Comparison of PubMed, Scopus, Web of Science, and Google Scholar: strengths and weaknesses, , , and . (2008)Analogue Realization of a Fully Tunable Fractional-Order PID Controller for a DC Motor., , , and . ICM, page 1-4. IEEE, (2020)Game and Simulation Design for Studying Pedestrian-Automated Vehicle Interactions., , , and . CoRR, (2021)Morals, ethics, and the technology capabilities and limitations of automated and self-driving vehicles., and . AI Soc., 38 (1): 213-226 (February 2023)Open Government Data in Educational Programs Curriculum: Current State and Prospects., , , , , , and . BIR, volume 493 of Lecture Notes in Business Information Processing, page 311-326. Springer, (2023)VirtualCar: Virtual Mirroring of IoT-Enabled Avacars in AR, VR and Desktop Applications., , and . ICAT-EGVE (Posters and Demos), page 15-17. Eurographics Association, (2018)