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"I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming.

, , , , , , and . ISM, page 220-227. IEEE Computer Society, (2010)

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"I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming., , , , , , and . ISM, page 220-227. IEEE Computer Society, (2010)Content-adaptive focus configuration for near-eye multi-focal displays., , , , , and . ICME, page 1-6. IEEE Computer Society, (2016)Towards Multi-Site Collaboration in 3D Tele-Immersive Environments., , , and . ICDCS, page 647-654. IEEE Computer Society, (2008)ViewCast: view dissemination and management for multi-party 3d tele-immersive environments., , , , and . ACM Multimedia, page 882-891. ACM, (2007)Classification and Analysis of 3D Teleimmersive Activities., , , , , , , , and . IEEE Multim., 20 (1): 38-48 (2013)TSync: a new synchronization framework for multi-site 3D tele-immersion., , , , and . NOSSDAV, page 39-44. ACM, (2010)Towards the understanding of human perceptual quality in tele-immersive shared activity., , , , and . MMSys, page 29-34. ACM, (2012)New digital options in geographically distributed dance collaborations with TEEVE: tele-immersive environments for everybody., , , , , , , and . ACM Multimedia, page 1085-1086. ACM, (2007)Towards multi-site collaboration in tele-immersive environments., , , , and . ACM Multimedia, page 767-770. ACM, (2007)Human-centric control of video functions and underlying resources in 3D tele-immersive systems. University of Illinois Urbana-Champaign, USA, (2011)