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Deep Random Vector Functional Link Network for handwritten character recognition.. IJCNN, page 3628-3633. IEEE, (2016)Calibration-less detection of steady-state visual evoked potentials-comparisons and combinations of methods., and . IJCNN, page 4050-4055. IEEE, (2014)Greedy multi-class label propagation.. IJCNN, page 1-6. IEEE, (2015)Hierarchical Behavior Knowledge Space., and . MCS, volume 4472 of Lecture Notes in Computer Science, page 421-430. Springer, (2007)Single-trial classification of neural responses evoked in rapid serial visual presentation: Effects of stimulus onset asynchrony and stimulus repetition., , and . EMBC, page 1282-1285. IEEE, (2014)Effects of performing two visual tasks on single-trial detection of event-related potentials., , and . EMBC, page 1723-1726. IEEE, (2012)Motor Imagery Classification Combining Riemannian Geometry and Artificial Neural Networks., and . RTIP2R, volume 1704 of Communications in Computer and Information Science, page 179-189. Springer, (2022)Virtual Reality for Immersive Learning in Art History., , , and . iLRN, page 16-23. IEEE, (2020)A Serious Game in Fully Immersive Virtual Reality for Teaching Astronomy Based on the Messier Catalog.. iLRN, page 1-7. IEEE, (2022)A Serious Game Based on Hidden Objects for Art History in Fully Immersive Virtual Reality.. iLRN, volume 1904 of Communications in Computer and Information Science, page 223-238. Springer, (2023)