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Designing for Tangible (Un-)Connectedness.

, , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 409-412. ACM, (2020)

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Using the MemoLine to capture changes in user experience over time with children., , , , , and . Int. J. Child Comput. Interact., (2016)A value sensitive design approach to parental software for young children., , and . IDC, page 363-366. ACM, (2015)Parental controls: reimagining technologies for parent-child interaction., , and . ECSCW Exploratory Papers, page 18-34. European Society for Socially Embedded Technologies (EUSSET), (2017)Meaningful interactions lab (Mintlab)., , , , , , , , , and 6 other author(s). Interactions, 26 (5): 16-19 (2019)Designing an educational music game: What if children were calling the tune?, , , , , and . Int. J. Child Comput. Interact., (2016)Redefining the role of parents in young children's online interactions. A value-sensitive design case study., and . Int. J. Child Comput. Interact., (2018)Playful Sounds From The Classroom: What Can Designers of Digital Music Games Learn From Formal Educators?, , , and . CHI Extended Abstracts, page 1467-1472. ACM, (2015)Towards Sustainable Media Practices in Families with Young Children.. CHI Extended Abstracts, ACM, (2018)Involving End-Users in Game Based Ideation: A Case Study in Hospital Logistics., , and . NordiCHI, page 73. ACM, (2016)Developing Ideas and Methods for Supporting Whole Body Interaction in Remote Co-Design with Children., , , , , and . IDC, page 675-678. ACM, (2021)