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MIKE: A Multimodal Cinematographic Editor for Virtual Worlds., , and . DSV-IS, volume 2844 of Lecture Notes in Computer Science, page 415-419. Springer, (2003)Services & Products Gamified Design (SPGD): A Methodology for Game Thinking Design., , , , and . DSAI, page 62-68. ACM, (2016)Towards a Methodology for Developing Agent-Based Simulations: The MASim Methodology., , and . AAMAS, page 1494-1495. IEEE Computer Society, (2004)A Comparative Analysis of Data Distribution Methods in an Agent-Based Neural System for Classification Tasks., , , and . HIS, page 9. IEEE Computer Society, (2006)A process-oriented approach to model agent personality., , , , , and . AAMAS (2), page 1141-1142. IFAAMAS, (2009)From Individuals to Social and Vice-versa., , and . ESAW, volume 5485 of Lecture Notes in Computer Science, page 264-279. Springer, (2008)Introducing Affective Agents in Recommendation Systems Based on Relational Data Clustering., , , , , and . DEXA (2), volume 6861 of Lecture Notes in Computer Science, page 303-310. Springer, (2011)Using an Affective Attention Focus for Improving the Reasoning Process and Behavior of Intelligent Agents., , , , , and . IAT, page 97-100. IEEE Computer Society, (2011)978-0-7695-4513-4.Increasing the Eciency of NPCs Using a Focus of Attention Based on Emotions and Personality., , , , and . SBGames, page 171-181. IEEE Computer Society, (2010)Developing Visual-Interactive Simulations with Java and VRML.. ESM, page 839-843. SCS Europe, (1998)