Author of the publication

Effects of Colored LEDs in Robotic Storytelling on Storytelling Experience and Robot Perception

, and . Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction (HRI2022), IEEE Press, (2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Joyful Adventures and Frightening Places - Designing Emotion-Inducing Virtual Environments, , , , and . Frontiers in Virtual Reality, (2022)Horror Laboratory and Forest Cabin - A Horror Game Series for Desktop Computer, Virtual Reality, and Smart Substitutional Reality, and . Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, ACM, (2020)Second Language Learning through Storytelling with a Social Robot-An Online Case Study, , , , , , , and . 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), page 67-74. IEEE, (2022)Towards the development of an automated robotic storyteller: comparing approaches for emotional story annotation for non-verbal expression via body language, , , , and . Journal on Multimodal User Interfaces, (2024)The Way You See Me - Comparing Results from Online Video-Taped and In-Person Robotic Storytelling Research., , and . HRI (Companion), page 1018-1022. ACM, (2024)Using a Social Robot as a Hotel Assessment Tool, , , and . Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction (HRI), (2023)Fancy Fruits - An Augmented Reality Application for Special Needs Education, , , , , and . Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2019), page 1-4. IEEE, (September 2019)Towards a digital syllable-based reading intervention: An interview study with second-graders, , , , , , , , , and . British HCI Conference 2021 (BCS-HCI 2021), (2021)A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum., , and . Entertain. Comput., (March 2023)The Influence of Visible Cables and Story Content on Perceived Autonomy in Social Human-Robot Interaction., , , and . Robotics, 12 (1): 3 (February 2023)