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Lifelong Learning using Eigentasks: Task Separation, Skill Acquisition, and Selective Transfer., , , , and . CoRR, (2020)On Adversarial Policy Switching with Experiments in Real-Time Strategy Games., , and . ICAPS, AAAI, (2013)Inferring Strategies from Limited Reconnaissance in Real-time Strategy Games., , , and . UAI, page 367-376. AUAI Press, (2012)Conformal Prediction Intervals for Markov Decision Process Trajectories., and . CoRR, (2022)Global and Local Analysis of Interestingness for Competency-Aware Deep Reinforcement Learning., , and . CoRR, (2022)Model-Free Generative Replay for Lifelong Reinforcement Learning: Application to Starcraft-2., , , , , , and . CoRR, (2022)System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games., , , , , , , , , and 9 other author(s). AIMLSystems, page 12:1-12:9. ACM, (2022)Bootstrapping Deep Neural Networks from Approximate Image Processing Pipelines., , and . EMC2@HPCA/CVPR/ISCA, page 6-10. IEEE, (2019)Bootstrapping Deep Neural Networks from Image Processing and Computer Vision Pipelines., , and . CoRR, (2018)Sample-Based Tree Search with Fixed and Adaptive State Abstractions., , and . J. Artif. Intell. Res., (2017)