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The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step.

, , , , and . 3DUI, page 19-26. IEEE Computer Society, (2012)

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Virtual Reality Rehearsals for Acting with Visual Effects., , and . Graphics Interface, page 125-132. ACM, (2016)Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?, , , , and . VRCAI, page 210-216. ACM, (2004)From medical imaging to virtual reality for archaeology., , , and . CoRR, (2023)Towards efficient parallel radiosity for DSM-based parallel computers using virtual interfaces., , , and . PRS, page 79-86. ACM, (1997)A Unified Design & Development Framework for Mixed Interactive Systems., , , , and . VISIGRAPP (1: GRAPP), page 49-60. SCITEPRESS, (2020)Animation Levels of Detail Design for Real-Time Virtual Human., , , and . Computer Animation and Simulation, page 35-44. Springer, (1999)Storytelling in Virtual Reality for Training., and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 334-347. Springer, (2006)The Stretchable Arms for Collaborative Remote Guiding., , , , and . ICAT-EGVE, page 147-150. Eurographics Association, (2015)STORM: a Generic Interaction and Behavioral Model for 3D Objects and Humanoids in a Virtual Environment., , and . EGVE (Short Papers & Posters), Eurographics Association, (2007)A Review of Classification Algorithms for EEG-based Brain-Computer Interfaces, , , , and . (2007)