Author of the publication

Tangible Interaction on Tabletops for Elderly People.

, , , and . ICEC, volume 6972 of Lecture Notes in Computer Science, page 440-443. Springer, (2011)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

SIT6: Indirect touch-based object manipulation for DeskVR., , and . Comput. Graph., (December 2023)IPR: The Semantic Textual Similarity and Recognizing Textual Entailment Systems., , and . ASSIN@STIL, volume 2583 of CEUR Workshop Proceedings, page 39-48. CEUR-WS.org, (2019)A Television News Graphical Layout Analysis Method Using Eye Tracking., , and . IV, page 357-362. IEEE Computer Society, (2012)Semi-Supervised Learning for ECG Classification., and . CinC, page 1-4. IEEE, (2021)Integrating 3D Objects in Multimodal Video Annotation., , , , and . IMX, page 299-304. ACM, (2022)Tangible Interaction on Tabletops for Elderly People., , , and . ICEC, volume 6972 of Lecture Notes in Computer Science, page 440-443. Springer, (2011)Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets., , , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 377-385. Springer, (2021)Point Cloud Interaction and Manipulation in Virtual Reality., , , , and . AIVR, page 15-20. ACM, (2021)A Contribution for the Automatic Sleep Classification Based on the Itakura-Saito Spectral Distance., , , , , , and . DoCEIS, volume 314 of IFIP Advances in Information and Communication Technology, page 374-381. Springer, (2010)Immersive Adventure Games Development using 360-degree video., , and . ICGI, page 1-8. IEEE, (2021)