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Gender and Computer Games: Exploring Females' Dislikes.

, and . J. Comput. Mediat. Commun., 11 (4): 910-931 (2006)

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Gender and Computer Games: Exploring Females' Dislikes., and . J. Comput. Mediat. Commun., 11 (4): 910-931 (2006)Leistungshandeln und Unterhaltungserleben im Computerspiel, , and . Die Computerspieler. Studien zur Nutzung von Computergames, Verlag für Sozialwissenschaften, Wiesbaden, (2008)Identification with the Player Character as Determinant of Video Game Enjoyment., , and . ICEC, volume 4740 of Lecture Notes in Computer Science, page 39-48. Springer, (2007)The User Experience of Interactive Digital Storytelling: Theory and Measurement., , , and . ICIDS, volume 7069 of Lecture Notes in Computer Science, page 362-363. Springer, (2011)How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing., , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 223-235. Springer, (2021)Enjoyment: At the Heart of Media Entertainment, , and . Communication Theory, 14 (4): 388-408 (November 2004)Explaining the enjoyment of playing video games: the role of competition., , and . ICEC, Carnegie Mellon University, (2003)Interesting, but not Necessarily Effective: Testing a Serious Game with Socially Disadvantaged Children., and . GALA, volume 9599 of Lecture Notes in Computer Science, page 238-244. Springer, (2015)Exploration of User Reactions to Different Dialog-Based Interaction Styles, , , , and . 4th International Conference on Interactive Digital Storytelling (ICIDS 2011), volume 7069 of LNCS, page 243-248. Springer, (2011)Die Nutzung von Computerspielen. Interdisziplinäre Perspektiven. Die Computerspieler. Studien zur Nutzung von Computergames, Verlag für Sozialwissenschaften, Wiesbaden, (2008)