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Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1.

, , , , , , , , and . Int. J. Hum. Comput. Stud., (2017)

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Adaptive emotional expression in robot-child interaction., , , and . HRI, page 407-414. ACM, (2014)The effect of task load on the occurrence of cognitive lockup in a high-fidelity flight simulator., and . ECCE, page 19-26. Universitätsdruckerei Rostock, Germany / ACM, (2011)Personalising game difficulty to keep children motivated to play with a social robot: A Bayesian approach., , , and . Cogn. Syst. Res., (2017)Perception of synthetic emotion expressions in speech: Categorical and dimensional annotations., , , , and . ACII, page 1-5. IEEE Computer Society, (2009)Child-robot interaction in the wild: advice to the aspiring experimenter., , , , , , , , and . ICMI, page 335-342. ACM, (2011)How to improve human-robot interaction with Conversational Fillers., , , and . RO-MAN, page 219-224. IEEE, (2016)Learning with Charlie: A robot buddy for children with diabetes., , , , and . HRI (Companion), page 406. ACM, (2017)Usability engineering for mobile maps., , and . Mobility Conference, page 532-539. ACM, (2007)Motivating Children to Learn Arithmetic with an Adaptive Robot Game., , , and . ICSR, volume 7072 of Lecture Notes in Computer Science, page 153-162. Springer, (2011)Cognitive Modelling of Pilot Errors and Error Recovery in Flight Management Tasks., , , , and . HESSD, volume 5962 of Lecture Notes in Computer Science, page 54-67. Springer, (2009)