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Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays.

, , , and . VR, page 434-442. IEEE, (2020)

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Developing Embodied Interactive Virtual Characters for Human-Subjects Studies., , and . VR Workshops, page 1. IEEE, (2020)A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments., , , , , , and . ICAT-EGVE, page 101-111. Eurographics Association, (2020)An Extended Analysis on the Benefits of Dark Mode User Interfaces in Optical See-Through Head-Mounted Displays., , , , , and . ACM Trans. Appl. Percept., 18 (3): 12:1-12:22 (2021)Analysis of the Saliency of Color-Based Dichoptic Cues in Optical See-Through Augmented Reality., , and . IEEE Trans. Vis. Comput. Graph., 29 (12): 4936-4950 (December 2023)Effects of Depth Information on Visual Target Identification Task Performance in Shared Gaze Environments., , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (5): 1934-1944 (2020)Sharing gaze rays for visual target identification tasks in collaborative augmented reality., , , , , , , and . J. Multimodal User Interfaces, 14 (4): 353-371 (2020)Effects of Optical See-Through Displays on Self-Avatar Appearance in Augmented Reality., , , , , , and . ISMAR Adjunct, page 352-356. IEEE, (2022)A Review of Visual Perception Research in Optical See-Through Augmented Reality., , , and . ICAT-EGVE, page 27-35. Eurographics Association, (2020)Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays., , , and . VR, page 434-442. IEEE, (2020)Virtual Animals as Diegetic Attention Guidance Mechanisms in 360-Degree Experiences., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 27 (11): 4321-4331 (2021)