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Achieving viewing time scalability in mobile video streaming using scalable video coding.

, and . MMSys, page 111-122. ACM, (2010)

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Placing Virtual Machines to Optimize Cloud Gaming Experience., , , , and . IEEE Trans. Cloud Computing, 3 (1): 42-53 (2015)Performance measurements of 360° video streaming to head-mounted displays over live 4G cellular networks., , , and . APNOMS, page 205-210. IEEE, (2017)A Survey of Interactive Remote Rendering Systems., and . ACM Comput. Surv., 47 (4): 57:1-57:29 (2015)To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming., , , , and . MobiGames@MobiSys, page 19-24. ACM, (2015)CEGF: corner extraction by GPS filtering for power-efficient location uploading., , , and . MobiSys, page 537-538. ACM, (2013)Testbed and experiments for mobile TV (DVB-H) networks., , and . ACM Multimedia, page 995-996. ACM, (2008)Refocusing Supports of Panorama Light-Field Images in Head-Mounted Virtual Reality., and . AltMM@MM, page 15-20. ACM, (2018)CrowdMAC: A Crowdsourcing System for Mobile Access., , and . Middleware, volume 7662 of Lecture Notes in Computer Science, page 1-20. Springer, (2012)Video Broadcasting to Heterogeneous Mobile Devices., and . Networking, volume 5550 of Lecture Notes in Computer Science, page 600-613. Springer, (2009)Context-aware decision engine for mobile cloud offloading., , , and . WCNC Workshops, page 111-116. IEEE, (2013)