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NEAT Particles: Design, Representation, and Animation of Particle System Effects.

, , and . CIG, page 154-160. IEEE, (2007)

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Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms., , , and . IEEE Trans. Comput. Intell. AI Games, 7 (2): 139-155 (2015)Designing neural networks through neuroevolution., , , and . Nat. Mach. Intell., 1 (1): 24-35 (2019)Task switching in multirobot learning through indirect encoding., , , and . IROS, page 2802-2809. IEEE, (2011)Improving evolvability through novelty search and self-adaptation., and . IEEE Congress on Evolutionary Computation, page 2693-2700. IEEE, (2011)NEAT Particles: Design, Representation, and Animation of Particle System Effects., , and . CIG, page 154-160. IEEE, (2007)Practical issues in evolving neural network controllers for video game agents.. CIG, IEEE, (2009)The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities., , , , , , , , , and 43 other author(s). CoRR, (2018)Evolving plastic neural networks with novelty search., , and . Adapt. Behav., 18 (6): 470-491 (2010)Rewarding Reactivity to Evolve Robust Controllers without Multiple Trials or Noise., , , and . ALIFE, MIT Press, (2012)Implications from Music Generation for Music Appreciation., , and . ICCC, page 92-96. computationalcreativity.net, (2013)