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Concept Basis Extraction for Latent Space Interpretation of Image Classifiers.

, , and . VISIGRAPP (3): VISAPP, page 417-424. SCITEPRESS, (2024)

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AVoidX: An Augmented VR Game., , , , , , , , , and . VR Workshops, page 841-842. IEEE, (2020)A Low-Cost, Flexible and Portable Volumetric Capturing System., , , , , , and . SITIS, page 200-207. IEEE, (2018)Subjective Visual Quality Assessment of Immersive 3D Media Compressed by Open-Source Static 3D Mesh Codecs., , , , , , and . MMM (1), volume 11295 of Lecture Notes in Computer Science, page 80-91. Springer, (2019)Towards Full-to-Empty Room Generation with Structure-aware Feature Encoding and Soft Semantic Region-adaptive Normalization., , , , and . VISIGRAPP (4: VISAPP), page 452-461. SCITEPRESS, (2022)3D tele-immersion platform for interactive immersive experiences between remote users., , , , , , and . ICIP, page 365-369. IEEE, (2016)Toward Real-Time and Efficient Compression of Human Time-Varying Meshes., , , and . IEEE Trans. Circuits Syst. Video Techn., 24 (12): 2099-2116 (2014)Frequency-based slow feature analysis., , and . Neurocomputing, (2019)A dataset of Kinect-based 3D scans., , , , and . IVMSP, page 1-4. IEEE, (2013)Towards Full-to-Empty Room Generation with Structure-Aware Feature Encoding and Soft Semantic Region-Adaptive Normalization., , , , and . CoRR, (2021)Unsupervised Interpretable Basis Extraction for Concept-Based Visual Explanations., , and . CoRR, (2023)