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Exploring User Defined Gestures for Ear-Based Interactions., , , , and . Proc. ACM Hum. Comput. Interact., 4 (ISS): 186:1-186:20 (2020)Gaiters: Exploring Skin Stretch Feedback on Legs for Enhancing Virtual Reality Experiences., , , , , , and . CHI, page 1-14. ACM, (2020)T-Force: Exploring the Use of Typing Force for Three State Virtual Keyboards., , , , , , , , and . CHI, page 723:1-723:15. ACM, (2023)Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays., , , , , and . CHI, page 314:1-314:12. ACM, (2023)MovingScreen: selecting hard-to-reach targets with automatic comfort zone calibration on mobile devices., , , , and . MobileHCI Adjunct, page 651-658. ACM, (2016)Vibroplay: authoring three-dimensional spatial-temporal tactile effects with direct manipulation., , , , , , , and . SIGGRAPH ASIA Emerging Technologies, page 3:1-3:2. ACM, (2016)PuPoP: Pop-up Prop on Palm for Virtual Reality., , , , , , and . UIST, page 5-17. ACM, (2018)AutoFritz: Autocomplete for Prototyping Virtual Breadboard Circuits., , , , , , , and . CHI, page 403. ACM, (2019)Gaussbricks: magnetic building blocks for constructive tangible interactions on portable displays., , , , , , and . CHI Extended Abstracts, page 587-590. ACM, (2014)VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication., , , , , , and . CHI, page 493:1-493:17. ACM, (2022)