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Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing., , , and . ACM Trans. Comput. Hum. Interact., 28 (1): 6:1-6:44 (2021)When Filters Escape the Smartphone: Exploring Acceptance and Concerns Regarding Augmented Expression of Social Identity for Everyday AR., , , and . VRST, page 14:1-14:14. ACM, (2023)RubikAuth: Fast and Secure Authentication in Virtual Reality., , , and . CHI Extended Abstracts, page 1-9. ACM, (2020)Assessing Social Text Placement in Mixed Reality TV., , , , and . IMX, page 205-211. ACM, (2020)MRTranslate: Bridging Language Barriers in the Physical World Using a Mixed Reality Point-and-Translate System., , and . AVI, page 12:1-12:9. ACM, (2024)Prototyping Usable Privacy and Security Systems: Insights from Experts., , and . Int. J. Hum. Comput. Interact., 38 (5): 468-490 (2022)GazeWheels: Recommendations for using wheel widgets for feedback during dwell-time gaze input., , and . it Inf. Technol., 63 (3): 145-156 (2021)User Reviews as a Reporting Mechanism for Emergent Issues Within Social VR Communities., , and . MUM, page 230-237. ACM, (2023)Using Personal Data to Support Authentication: User Attitudes and Suitability., , , , and . MUM, page 35-42. ACM, (2021)Observing Virtual Avatars: The Impact of Avatars' Fidelity on Identifying Interactions., , and . MindTrek, page 154-164. ACM, (2021)