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Skin-On Interfaces: A Bio-Driven Approach for Artificial Skin Design to Cover Interactive Devices.

, , , , , and . UIST, page 307-322. ACM, (2019)

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Bridging the gap between material science and human-computer interaction., , , and . Interactions, 26 (5): 64-69 (2019)Understanding Grip Shifts: How Form Factors Impact Hand Movements on Mobile Phones., , , and . CHI, page 4680-4691. ACM, (2017)PaNDa-Glove: A Sensory Substitution Glove for Peripheral Neuropathy., , , , , and . CHI Extended Abstracts, page 1-7. ACM, (2020)Rubikon: a highly reconfigurable device for advanced interaction., , , , , , and . CHI Extended Abstracts, page 1327-1332. ACM, (2014)Mantis: A Scalable, Lightweight and Accessible Architecture to Build Multiform Force Feedback Systems., and . UIST, page 937-948. ACM, (2019)Pervasive Computing Education., , , and . IEEE Pervasive Comput., 17 (4): 9-12 (2018)KnobSlider: Design of a Shape-Changing Parameter Control UI and Study of User Preferences on Its Speed and Tangibility., , and . Frontiers Robotics AI, (2019)Exploring the influence of subliminal stimulus type and peripheral angle on the priming effect., , and . Int. J. Hum. Comput. Stud., (2021)How does HCI Understand Human Autonomy and Agency?, , , and . CoRR, (2023)Multifractal Mice: Operationalising Dimensions of Readiness-to-hand via a Feature of Hand Movement., , and . CHI, page 377:1-377:18. ACM, (2022)