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Regional Time Stepping for SPH.

, and . Eurographics (Short Papers), page 45-48. Eurographics Association, (2014)

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Real-time landscape-size convective clouds simulation., and . I3D, page 135. ACM, (2015)An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees., , , , and . Vis. Comput., 29 (1): 69-83 (2013)A Comparison of ASCAT Soil Moisture Data With In Situ Observations Over the Indian Region: A Multiscale Analysis., and . IEEE Trans. Geosci. Remote. Sens., 53 (10): 5425-5434 (2015)Implicit Incompressible SPH on the GPU., , and . VRIPHYS, page 23-29. Eurographics Association, (2015)HINTS: Human-Centered Intelligent Realities., , , , , , , , , and 6 other author(s). SAIS, volume 199 of Linköping Electronic Conference Proceedings, page 9-17. Linköping University Electronic Press, (2023)Interactive SPH Simulation and Rendering on the GPU., , , and . Symposium on Computer Animation, page 55-64. Eurographics Association, (2010)Dynamic Creation of Multi-resolution Triangulated Irregular Network., and . SIGRAD, volume 127 of Linköping Electronic Conference Proceedings, page 127:001. Linköping University Electronic Press, (2016)Scalable Parallel Out-of-core Terrain Rendering., , , and . EGPGV, page 63-71. Eurographics Association, (2010)RASTeR: Simple and Efficient Terrain Rendering on the GPU., , and . Eurographics (Areas Papers), page 35-42. Eurographics Association, (2009)Linking Health Web Services as Resource Graph by Semantic REST Resource Tagging., , and . EUSPN/ICTH, volume 141 of Procedia Computer Science, page 319-326. Elsevier, (2018)