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Virtual Reality System for Rehabilitation of Children with Cerebral Palsy: A Preliminary Study.

, , , , , and . VISIGRAPP (1: GRAPP), page 306-313. SciTePress, (2016)

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Physiological-based Dynamic Difficulty Adaptation in a Theragame for Children with Cerebral Palsy., , and . PhyCS, page 164-171. SciTePress, (2015)Parallel Ping-Pong: Exploring Parallel Embodiment through Multiple Bodies by a Single User., , , , , , , and . AHs, page 121-130. ACM, (2022)Parasitic Body: Exploring Perspective Dependency in a Shared Body with a Third Arm., , , , , , , and . VR, page 1175-1176. IEEE, (2019)Towards Robot Arm Training in Virtual Reality Using Partial Least Squares Regression., , , , , and . VR, page 1209-1210. IEEE, (2019)Co-Limbs: An Intuitive Collaborative Control for Wearable Robotic Arms., , , , , and . SIGGRAPH ASIA Emerging Technologies, page 9-10. ACM, (2019)WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception., , , , , , and . ICAT-EGVE, page 1-9. Eurographics Association, (2020)Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment., , , , , , and . SIGGRAPH Emerging Technologies, page 2:1-2:2. ACM, (2020)Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study., , , , , and . VR Workshops, page 727-728. IEEE, (2020)Real Time Remapping of a Third Arm in Virtual Reality., , , , , and . ICAT-EGVE, page 57-64. Eurographics Association, (2019)Evaluation of facial expressions as an interaction mechanism and their impact on affect, workload and usability in an AR game., , , , and . VSMM, page 1-8. IEEE, (2017)