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A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts., , , , and . CoRR, (2015)Improv Remix: Mixed-Reality Video Manipulation Using Whole-Body Interaction to Extend Improvised Theatre., and . Conference on Designing Interactive Systems, page 533-542. ACM, (2016)Improv Remix: Video Manipulation Using Whole-body Interaction To Extend Improvised Theatre.. University of Toronto, Canada, (2016)Integrating Multimedia Tools to Enrich Interactions in Live Streaming for Language Learning., , and . CHI, page 438. ACM, (2019)Tangible actions., and . ITS, page 87-96. ACM, (2011)Freehand pose-based Gestural Interaction: Studies and implications for interface design., , and . IHCI, page 1-6. IEEE, (2012)HCI: human-computer improvisation., , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 203-206. ACM, (2014)Tweetris: a study of whole-body interaction during a public art event., , , and . Creativity & Cognition, page 224-233. ACM, (2013)ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures., , , and . ITS, page 165-172. ACM, (2009)Supply Chain Requirements Engineering: A Simulated Reality Check., and . SCSS (1), page 135-140. Springer, (2008)