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Experiential learning in Data Science: from the dataset repository to the platform of experiences

, , , and . Workshop Proceedings of the 13th International Conference on Intelligent Environments, volume 22 of Ambient Intelligence and Smart Environments, page 122-130. IOS Press, (2017)
DOI: 10.3233/978-1-61499-796-2-122

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The Impact Of Applying An Instructional Model In Distance Learning: A Case Study., , , and . e-Learning, page 189-192. IADIS, (2008)GEnI: A framework for the generation of explanations and insights of knowledge graph embedding predictions., , and . Neurocomputing, (2023)Grammar-guided evolutionary automatic system for autonomously building biological oscillators., and . IEEE Congress on Evolutionary Computation, page 1-7. IEEE, (2010)Rule Evolving System for Knee Lesion Prognosis from Medical Isokinetic Curves., , and . IWINAC (2), volume 5602 of Lecture Notes in Computer Science, page 188-197. Springer, (2009)Neural Networks Evolutionary Learning in Chess Game., , and . MLMTA, page 148-153. CSREA Press, (2003)Prediction and Decision-Making in Intelligent Environments Supported by Knowledge Graphs, A Systematic Review, , , and . Sensors, 19 (8): 1774 (2019)Initialization Method for Grammar-Guided Genetic Programming., , , and . SGAI Conf., page 32-44. Springer, (2006)Optimum binary codification for genetic design of artificial neural networks., , , and . KES, page 844-847. IEEE, (2000)Aprendizaje experiencial en ciencia de datos: satisfacción de los estudiantes para tres modelos de enseñanza y aprendizaje, , , , and . IV Congreso Internacional sobre Aprendizaje, Innovación y Competitividad, (2017)CINAIC (Zaragoza 4-6 Octubre 2017).Towards the automatic generation of card games through grammar-guided genetic programming., , , and . FDG, page 360-363. Society for the Advancement of the Science of Digital Games, (2013)