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Uma análise do método ágil Scrum conforme abordagem nas áreas de processo Gerenciamento e Desenvolvimento de Requisitos do CMMI., and . WER, page 209-220. (2005)CrowdRec: A prototype recomendation system for crowdsourcing platforms using Google Venture Design: Google Venture Design Sprint., , , , , and . SBSI, page 26:1-26:8. ACM, (2019)Augmented Reality in Medical Teaching-Learning Process Content: A Systematic Review., , and . SVR, page 129-133. IEEE, (2020)Long-term user experience in software crowdsourcing platform., , and . IHC, page 35:1-35:7. ACM, (2021)Agile Methods and Quality Models: Towards an Integration in Requirements Engineering., and . SEKE, page 173-178. Knowledge Systems Institute Graduate School, (2007)A Pilot Study of the User Experience in an Augmented Reality Mobile App to Support Teaching of Hematology., , , , , and . SVR, page 1-7. ACM, (2023)Uso do Design Thinking na Elicitação de Requisitos em Ambientes de Trabalho Remoto e DistribuÍdo., and . WER, LFS (UFRN, Brasil), (2023)Competence, Collaboration, and Time Management: Barriers and Recommendations for Crowdworkers., , and . CSI-SE@ICSE, page 9-16. ACM, (2018)Strategies for Crowdworkers to Overcome Barriers in Competition-based Software Crowdsourcing Development., , , , and . ICSE (Workshops), page 125-128. ACM, (2020)