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Evaluation of Headset-based Viewing and Desktop-based Viewing of Remote Lectures in a Social VR Platform.

, and . VRST, page 53:1-53:3. ACM, (2020)

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A Study of Class Meetings in VR: Student Experiences of Attending Lectures and of Giving a Project Presentation., and . Frontiers Virtual Real., (2021)Visual Cues to Restore Student Attention based on Eye Gaze Drift, and Application to an Offshore Training System., , and . SUI, page 30:1-30:2. ACM, (2019)Design and Evaluation of Visual Cues for Restoring and Guiding Visual Attention in Eye-Tracked VR., , , and . VRW, page 442-450. IEEE, (2023)Modified Playback of Avatar Clip Sequences Based on Student Attention in Educational VR., , and . VR Workshops, page 851-852. IEEE, (2020)Remote Instruction in Virtual Reality: A Study of Students Attending Class Remotely from Home with VR Headsets., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Pedagogical Agent Responsive to Eye Tracking in Educational VR., , and . VR, page 1018-1019. IEEE, (2019)Evaluation of Headset-based Viewing and Desktop-based Viewing of Remote Lectures in a Social VR Platform., and . VRST, page 53:1-53:3. ACM, (2020)Eye-gaze-triggered Visual Cues to Restore Attention in Educational VR., , and . VR, page 1255-1256. IEEE, (2019)Evaluation and Comparison of Desktop Viewing and Headset Viewing of Remote Lectures in VR with Mozilla Hubs., and . ICAT-EGVE, page 51-59. Eurographics Association, (2020)