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Crowd Navigation in VR: Exploring Haptic Rendering of Collisions., , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (7): 2589-2601 (2022)Studying Gaze Behaviour during Collision Avoidance with a Virtual Walker: Influence of the Virtual Reality Setup., , , , and . VR, page 717-725. IEEE, (2019)Immersive virtual crowds: evaluation of pedestrian behaviours in virtual reality. (Foules virtuelles immersives: évaluation du comportement des piétons en réalité virtuelle).. University of Rennes 1, France, (2020)Segmentation of the spinous process and its acoustic shadow in vertebral ultrasound images., , , and . Comput. Biol. Medicine, (2016)Effect of Social Settings on Proxemics During Social Interactions in Real and Virtual Conditions., , , , , , , , and . EuroVR, volume 12499 of Lecture Notes in Computer Science, page 3-19. Springer, (2020)Eye-Gaze Activity in Crowds: Impact of Virtual Reality and Density., , , , , and . VR, page 322-331. IEEE, (2020)Automatic Segmentation of Vertebrae in Ultrasound Images., , , and . ICIAR, volume 9164 of Lecture Notes in Computer Science, page 344-351. Springer, (2015)Generalized Microscropic Crowd Simulation using Costs in Velocity Space., , , , , , , , and . I3D, page 6:1-6:9. ACM, (2020)