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Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals.

, , , , , , and . CoRR, (2019)

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The Influence of Step Length to Step Frequency Ratio on the Perception of Virtual Walking Motions., , , and . MIG, page 45:1-45:2. ACM, (2019)Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals., , , , , , and . CoRR, (2019)HuMoT: Human Motion Representation using Topology-Agnostic Transformers for Character Animation Retargeting., , , and . CoRR, (2023)Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation., , , , , and . Comput. Graph. Forum, 41 (2): 521-534 (2022)Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality., , , , , , and . ISMAR, page 123-134. IEEE, (2019)A Distance-Based Approach for Human Posture Simulations., , , , and . FedCSIS, volume 11 of Annals of Computer Science and Information Systems, page 441-444. (2017)An application-based characterization of dynamical distance geometry problems., , , , and . Optim. Lett., 14 (2): 493-507 (2020)Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response., , , , and . Comput. Graph., (2021)Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View., , , and . IEEE Trans. Vis. Comput. Graph., 26 (5): 2062-2072 (2020)The Stare-in-the-Crowd Effect in Virtual Reality., , , , , , , and . VR, page 281-290. IEEE, (2022)