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Learning Support Game System for Sustainable Development Goals Education: Effects of Improved User Interface on Satoyama Forest Management Learning.

, , , , , , , , and . CSEDU (1), page 428-435. SCITEPRESS, (2020)

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Multiple Line System for Visualizing and Sharing Students' Commitment on the Tablet PC., , , and . CSEDU (2), page 258-263. SciTePress, (2014)Mediating and perspective-taking manipulatives: Fostering dynamic perspective-taking by mediating dialogic thinking and bolstering empathy in role-play and reflection for microteaching., , , , , , , , , and 1 other author(s). Int. J. Comput. Support. Collab. Learn., 17 (4): 489-518 (2022)Effects of Perspective-Taking Through Tangible Puppetry in Microteaching Role-Play., , , , , , , and . CSCL, International Society of the Learning Sciences, (2017)EDA Sensor-based Evaluation of a Vegetation Succession Learning System., , , , , , , , and . ICST, page 353-357. IEEE, (2018)Accuracy evaluation of hand motion measurement using 3D range image sensor., , , , , , , , , and . ICST, page 1-4. IEEE, (2017)Collaborative Concept Mapping Software to Reconstruct Learning Processes., , and . ICCE, page 306-310. IEEE Computer Society, (2002)Improving the Usability of Manga-on-a-Tablet for Collaborative Learning., , , , , , , and . CSEDU (1), page 446-451. SciTePress, (2014)Connecting formal and informal discourses to create yet another zone of learning., and . CSCL, page 627-628. International Society of the Learning Sciences, (2002)Diagnosable Concept Map toward Group Formation and Peer Help., , , and . CSCL, International Society of the Learning Sciences, (2011)Satoyama Forest Management Learning Game for SDGs Education: Comparing the Effect of Providing Additional Information in the First Half and Latter Half of the Game., , , , , , , , , and 1 other author(s). CSEDU (1), page 347-351. SCITEPRESS, (2021)