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Virtual Reality Music Instrument Playing Game for Upper Limb Rehabilitation Training.

, , , , , , and . ICMI Companion, page 96-100. ACM, (2023)

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Research on 3D reconstruction method of human-computer interaction scene based on support vector machine in cloud manufacturing environment., , , and . Multimedia Tools Appl., 76 (16): 17145-17162 (2017)Spatially distributed social complex networks., , , and . CoRR, (2013)Improved Stability Method for Linear Time-Varying Delay Systems., , , and . IEEE Access, (2018)A Middleware for Highly Dynamic Distribution in CPS Environment., and . ICCASA, page 169-172. ACM, (2014)Study on the change of physiological signals during playing body-controlled games., , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 349-352. ACM, (2009)Nonfragile H∞ Filter Design for Nonlinear Continuous-Time System with Interval Time-Varying Delay., , , , , and . J. Control. Sci. Eng., (2018)Channel access and power control algorithms with QoS for CDMA based wireless ad-hoc networks., , , and . PIMRC, page 1079-1084. IEEE, (2003)Deterministic Backoff: Towards Efficient Polling for 802.11e HCCA in Wireless Home Networks., , , , and . ICC, page 1-6. IEEE, (2010)Evaluation and optimization of passive vibration controller design for flexible beams., , , , , , and . SMC, page 3588-3594. IEEE, (2008)Business failure prediction using hybrid2 case-based reasoning (H2CBR)., and . Comput. Oper. Res., 37 (1): 137-151 (2010)