Author of the publication

Which psychological factors influence Internet addiction? Evidence through an integrative model.

, , , and . Comput. Hum. Behav., (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Assessing binge-watching behaviors: Development and validation of the "Watching TV Series Motives" and "Binge-watching Engagement and Symptoms" questionnaires., , , , , and . Comput. Hum. Behav., (2019)Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth., , , , , , and . Comput. Hum. Behav., 29 (1): 103-109 (2013)Online sexual activities: An exploratory study of problematic and non-problematic usage patterns in a sample of men., and . Comput. Hum. Behav., (2016)Which psychological factors influence Internet addiction? Evidence through an integrative model., , , and . Comput. Hum. Behav., (2015)Identifying the psychological processes delineating non-harmful from problematic binge-watching: A machine learning analytical approach., , , , , , and . Telematics Informatics, (2022)Too good to be cautious: High implicit self-esteem predicts self-reported dangerous mobile phone use., , , , , , and . Comput. Hum. Behav., (2020)Problematic social networking sites use and attachment: A systematic review., , , , and . Comput. Hum. Behav., (2022)Challenges and trends of identification and treatment of disorders associated with problematic use of Internet, , , , , , , and . (August 2014)Problematic involvement in online games: A cluster analytic approach., , , , , and . Comput. Hum. Behav., (2015)How gaming motives affect the reciprocal relationships between video game use and quality of life: A prospective study using objective playtime indicators., , , and . Comput. Hum. Behav., (October 2023)