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A human-computer collaborative workflow for the acquisition and analysis of terrestrial insect movement in behavioral field studies.

, , and . EURASIP J. Image Video Process., (2013)

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Distributed Neural Representation for Reactive in situ Visualization., , , , , and . CoRR, (2023)Sensing the environment through SpiderSense., , , , and . AH, page 51-57. ACM, (2013)Massive Data Visualization Techniques for use in Virtual Reality Devices., , , , , and . LDAV, page 1-2. IEEE, (2022)The OmegaDesk: Towards a Hybrid 2D and 3D Work Desk., , , , , , , and . ISVC (2), volume 6939 of Lecture Notes in Computer Science, page 13-23. Springer, (2011)Omegalib: A multi-view application framework for hybrid reality display environments., , , , , and . VR, page 9-14. IEEE Computer Society, (2014)A game-engine based virtual museum authoring and presentation system., , , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 451-457. ACM, (2008)CheckMyFit: Ear Selfie to Assist User Insertion of Hearing Aids., , , , , , , and . Proc. ACM Hum. Comput. Interact., 6 (MHCI): 1-21 (2022)Instrumenting Multiphysics Blood Flow Simulation Codes for In Situ Visualization and Analysis., , , , , , , and . LDAV, page 88-89. IEEE, (2021)SAGE2: A collaboration portal for scalable resolution displays., , , , , , , , , and . Future Gener. Comput. Syst., (2016)Performance Evaluation of Heterogeneous GPU Programming Frameworks for Hemodynamic Simulations., , , , , , , , , and 1 other author(s). SC Workshops, page 1126-1137. ACM, (2023)