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TEI'08: Proceedings of the 2nd international conference on Tangible and embedded interaction, , , , , and . (2008)Children's haptic experiences of tangible artifacts varying in hardness., and . NordiCHI, volume 358 of ACM International Conference Proceeding Series, page 221-228. ACM, (2008)Storytelling with Objects to Explore Digital Archives., and . ECCE, page 13:1-13:7. ACM, (2016)Understanding Changes in the Motivation of Stroke Patients Undergoing Rehabilitation in Hospital., , and . PERSUASIVE, volume 9638 of Lecture Notes in Computer Science, page 251-262. Springer, (2016)Informing augmented memory system design through autobiographical memory theory., and . Personal and Ubiquitous Computing, 12 (6): 433-443 (2008)Designing Meaningful Products in the Digital Age: How Users Value Their Technological Possessions., , and . ACM Trans. Comput. Hum. Interact., 26 (5): 34:1-34:28 (2019)Crossing the bridge over norman's gulf of execution: revealing feedforward's true identity., , , and . CHI, page 1931-1940. ACM, (2013)Hanging off a bar., , , , , and . CHI Extended Abstracts, page 1055-1058. ACM, (2012)Persuasive Technology for Human Well-Being: Setting the Scene., , , , and . PERSUASIVE, volume 3962 of Lecture Notes in Computer Science, page 1-5. Springer, (2006)Embodying Meaningful Digital Media: A Strategy to Design for Product Attachment in the Digital Age., , and . TEI, page 81-94. ACM, (2020)