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An Evaluation of Virtual Reality for Fear Arousal Safety Training in the Construction Industry., , , , and . ISMAR Adjunct, page 177-182. IEEE, (2021)Game Asset Repetition., and . IE, page 20:1-20:5. ACM, (2014)Towards personalised, gamified systems: an investigation into game design, personality and player typologies., , and . IE, page 7:1-7:6. ACM, (2013)SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware., and . IE, page 1:1-1:7. ACM, (2014)Contextual Inquiry of Future Commuting in Autonomous Cars., , and . CHI Extended Abstracts, page 3122-3128. ACM, (2016)Social Games Are Fun: Exploring Social Interactions on Smart Speaker Platforms for People with Disabilities., , and . CHI PLAY (Companion), page 429-435. ACM, (2019)AmblyopiaVR: Immersive Game-based Virtual Reality System for the Treatment of Amblyopia., , , , , , , and . ACSW, page 49:1-49:5. ACM, (2020)HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli., , , , , , and . CHI, page 576. ACM, (2019)Controlling viewpoint from markerless head tracking in an immersive ball game using a commodity depth-based camera., and . J. Simulation, 9 (1): 54-63 (2015)Navigating multiple augmented reality overlays through occlusion-based triggers., , and . MUM, page 264-265. ACM, (2014)