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Assessing the Feasibility of using Augmented Reality to Visualize Interventional Radiology Imagery.

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Playing with evidence: Using video games in the courtroom.. Entertain. Comput., 2 (1): 47-58 (2011)Augmenting a Child's Reality: Using Educational Tablet Technology., , and . J. Inf. Technol. Educ. Innov. Pract., (2014)A Virtual Education: Guidelines for Using Games Technology.. J. Inf. Technol. Educ. Innov. Pract., (2014)Assessing the Feasibility of using Augmented Reality to Visualize Interventional Radiology Imagery., , , , and . VISIGRAPP (3: IVAPP), page 169-176. SCITEPRESS, (2020)Visualizing Forensic Data: Evidence Guidelines (Part 1).. J. Digit. Forensics Secur. Law, 8 (1): 73-90 (2013)Animating and Interacting with Graphical Evidence: Bringing Courtrooms to Life with Virtual Reconstructions.. CGIV, page 321-328. IEEE Computer Society, (2007)Courting the Visual Image: The Ability of Digital Graphics and Interfaces to Alter the Memory and Behaviour of the Viewer.. HCI (1), volume 10901 of Lecture Notes in Computer Science, page 325-344. Springer, (2018)Animating Evidence: Computer Game Technology in the Courtroom.. J. Inf. Law Technol., (2009)Digital Emotion : How Audiences React to Robots on Screen. Computer Applications: An International Journal (CAIJ), 5 (1): 1-20 (201/02 2018)The Development of an Intelligent Haulage Truck Simulator for Improving the Safety of Operation in Surface Mines., , and . Virtual Worlds, volume 1434 of Lecture Notes in Computer Science, page 337-344. Springer, (1998)