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Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine., , , , , , , , , and 10 other author(s). Found. Trends Hum. Comput. Interact., 16 (1): 1-64 (2022)Manipulating Rotational Perception in Virtual Reality., , and . ISMAR Adjunct, page 201-206. IEEE, (2021)Grand Push Auto: A Car Based Exertion Game., , , , and . CHI PLAY, page 631-636. ACM, (2015)Collision Design., , , , , , , , and . CHI Extended Abstracts, page 411:1-411:9. ACM, (2023)Soma Design and Sensory Misalignment., , , , , and . CHI, page 1-12. ACM, (2020)Sensory Alignment in Immersive Entertainment., , , and . CHI, page 700. ACM, (2019)Splash! Identifying the Grand Challenges for WaterHCI., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 78:1-78:6. ACM, (2022)I seek the nerves under your skin.. Creativity & Cognition, page 477-478. ACM, (2009)Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle., , , , , , , , , and 3 other author(s). Interactions, 25 (4): 34-39 (2018)Demo hour., , , , , , , , , and 3 other author(s). Interactions, 26 (4): 8-11 (2019)