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Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders.

, , , , and . Comput. Math. Methods Medicine, (2015)

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Ubiquitous Health in Practice: The Interreality Paradigm., , , , , , and . MMVR, volume 163 of Studies in Health Technology and Informatics, page 185-191. IOS Press, (2011)Psychometric Assessment of Cardio-Respiratory Activity Using a Mobile Platform., , , , , , , and . Int. J. Handheld Comput. Res., 5 (1): 13-29 (2014)Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions., and . CHI PLAY (Companion), page 195-210. ACM, (2019)EEG Alpha Asymmetry in Virtual Environments for the Assessment of Stress-Related Disorders., , , , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 102-104. IOS Press, (2012)NeuroVR 2 - A Free Virtual Reality Platform for the Assessment and Treatment in Behavioral Health Care., , , , , , , , , and . MMVR, volume 163 of Studies in Health Technology and Informatics, page 493-495. IOS Press, (2011)Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial., , , , , and . Pers. Ubiquitous Comput., 17 (2): 253-260 (2013)Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health., , , , and . Frontiers Virtual Real., (2021)The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review., , and . Cyberpsychology Behav. Soc. Netw., 25 (6): 334-354 (2022)Virtual Reality Body Swapping: A Tool for Modifying the Allocentric Memory of the Body., , , , , , , and . Cyberpsychology Behav. Soc. Netw., 19 (2): 127-133 (2016)Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: a block randomized controlled trial, , , , , , , , , and 1 other author(s). Journal of medical Internet research, 16 (7): e167 (2014)