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Supporting Reusable Use Cases.

, , and . ICSR, volume 2319 of Lecture Notes in Computer Science, page 210-226. Springer, (2002)

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My Friend the Customer., , , and . EuroPLoP, page 199-214. UVK - Universitaetsverlag Konstanz, (2004)Activity Theory for Design From Checklist to Interview - From Checklist to Interview., , and . HWID, volume 221 of IFIP, page 1-25. Springer, (2006)Graphical passwords: Learning from the first twelve years., , and . ACM Comput. Surv., 44 (4): 19:1-19:41 (2012)Evaluating Software for Affective Education: A Case Study of the Affective Walkthrough., , and . HCI (27), volume 618 of Communications in Computer and Information Science, page 226-231. Springer, (2016)Improving text passwords through persuasion., , , and . SOUPS, page 1-12. ACM, (2008)Do you see your password?: applying recognition to textual passwords., , and . SOUPS, page 8. ACM, (2012)Cognitive dimensions of a game scripting tool., and . Future Play, page 97-104. ACM, (2007)Factoring culture into the design of a persuasive game., , , , and . OZCHI, volume 206 of ACM International Conference Proceeding Series, page 213-220. ACM, (2006)Influencing users towards better passwords: persuasive cued click-points., , , and . BCS HCI (1), page 121-130. BCS, (2008)Hacking with multi-touch for Java (MT4j)., , , and . Mobile!@SPLASH, page 17-20. ACM, (2016)