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Semantic Crowds: Reusable Population for Virtual Worlds.

, , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 122-139. Elsevier, (2012)

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Designing Semantic Game Worlds., , and . PCG@FDG, page 2:1-2:9. ACM, (2012)Semantic crowds., , , , and . Entertain. Comput., 5 (4): 297-312 (2014)Services in Game Worlds: A Semantic Approach to Improve Object Interaction., , and . ICEC, volume 5709 of Lecture Notes in Computer Science, page 276-281. Springer, (2009)Semantic Crowds: Reusable Population for Virtual Worlds., , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 122-139. Elsevier, (2012)